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May 2, 2008 at 02:53 PM CDT

View Comments: 190

Kill the Wabbit?

Posted by: jlake02


This article is the opinion of the author and not necessarily that of the Los Angeles compLexity or its parent companies.

Kill the Wabbit?

by: Stuart Kline

One of the biggest controversies with the new global powerhouse league CGS has been its selection of CS:Source over CS 1.6. The 1.6 fan base is a loud and aggressive one, and they're not one bit happy about it. On both sides of the isle you have Sourcers and 1.6 fanboys shooting forum flames nonstop. The big issue for 1.6 players isn't how Source looks (let's face it, it looks great) but rather how it plays. Die hard Counter-Strike players from days gone by just hate how the game feels, moves and shoots. Which side is "right" is not the basis of this article, however. The point of this article is whether CGS should "kill the wabbit."

By "kill the wabbit" I'm of course talking about bunny hopping. Bunny hopping, for those of you living under a rock for the past 8+ years, is where a CS player skips across the map in a manner which can accelerate his or her speed to unnatural levels. The best bunny hoppers can nearly defy gravity; cruising over boxes and obstacles with the greatest of ease.

Bunny hopping is not a new phenomena. Way back to the early days of CS 1.6 the top players were doing amazing rabbit maneuvers. Many CS fans consider bunny hopping more of an art form- if you can master it you should be able to take advantage of the skill. However, in CS:Source the CGS is confronted with an entirely new animal. Basically, in CS:S you can take a bunny hop and turn yourself into Superman.

The question this presents a league that prides itself on fairness and mass appeal is whether bunny hopping should be banned from professional competition. The practice is one that was not intended by the game producers or the map makers. Good hoppers can get to vital choke points faster than was intended and completely throw off the balance of a map. For example, on de_dust2 a good hopper can hit the B site faster than the CT's can get in position, completely destroying how the map is played.

As a CS purist, I believe this is an abomination of our game. Using key binds to magically float around a map to abuse the inherent timing should not be allowed. I watch Counter-Strike to see team work, timing and good aim. I don't watch it to see silly little men floating around like Mary Poppins on crack. CS:S already has enough bugs in it that have most of the world taking a verbal crap on the game. The absurd ability to bunny hop in CS:S should be banned by CGS if the league respects the game of Counter-Strike. It's about credibility. It's about CS history. Sure, there was bunny hopping in older versions of 1.6 but CS:S has turned a clever trick into an outright cheat.

To clarify why I call CS:S bunny hopping a cheat I've taken the liberty of preparing a little video for you. It was made using normal CGS CS:S settings (gravity, speed, etc) and no tricks beyond the bunny hop "cheat."




Now, if that isn't a cheat I don't know what is. Can you imagine the audience reaction when a CS:S player starts flying around the map? It's bound to happen and it's bound to cost a team $500,000.


CGS: Call Elmer Fudd. It's time to kill the wabbit.






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#1

May 2, 2008 at 03:00 PM CDT

haticK
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Posts: 1607
Location: Auburn

Staff Member Staff Member

music makes me want to bunnyhop off a building

#2

May 2, 2008 at 03:02 PM CDT

thepit89
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Posts: 82
Location:

no...
I get raged in Source

#3

May 2, 2008 at 03:04 PM CDT

clone1hp
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Posts: 921
Location: Wisconsin

umm lol idk what to say

#4

May 2, 2008 at 03:05 PM CDT

sMont916
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Posts: 2409
Location: Grass Valley

bunny hop ftw who ever made this video is a beast at bhopping

Last modified on 5/2/2008 at 3:07 pm EST

#exigence

#5

May 2, 2008 at 03:08 PM CDT

F0xxx
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Posts: 29
Location:

Honestly, I agree and disagree with this idea. While it isn't technically supposed to be in the game and it is cheap, everyone who is at the pro level knows how to do it so even if one side does it once the other side can do it upon the switch anyway.

Also, I noticed that most of those were 2 people bunny hops. While it does seem like that would happen its risky to pull a move like that. One, setting it up takes a bit of time when time is strained, and two if you mess up then you've just lost that time and probably don't have enough time or even a reason to do it again.

I'll admit that bunny hopping is cheap but the fact that CGS played a video showing and teaching people how to actually do bunny hopping last season I don't see why they would take it out.

#6

May 2, 2008 at 03:08 PM CDT

Liox
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Posts: 2111
Location: Allen Park

Man I hate people who bunny hop to short from T spawn ; its so annoying.

Thats the reason why my buddy died all those rounds ; damn WABBITS!

#7

May 2, 2008 at 03:09 PM CDT

IndependenT
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Posts: 950
Location: West Hills

Haha that was very entertaining. Nice music

But, bunny hopping does get very annoying. I just don't think its fair.

Last modified on 5/2/2008 at 3:14 pm EST

I support Belle. Who do you support?
Proud CoL Community Member since 2003.


#8

May 2, 2008 at 03:11 PM CDT

sMont916
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Posts: 2409
Location: Grass Valley

bunny hopping is GREAT, i love it. You can get from T spawn on de_dust2 to A bombsite going cat in just a few seconds. Way before the CTs I believe that's a fair advantage

#exigence

#9

May 2, 2008 at 03:15 PM CDT

paniclol
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Posts: 5
Location:

To be honest, there aren't a lot of maps where you can get that great amount of speed from either side of the spawn areas, dust2 t-spawn not included. And with 2 people bunny hops you aren't really gonna win that much time with one person setting you up, leaving him late to his spot, and the other one barely getting to his before he would have normally, with the time it took to set it all up. Also, 1.6 has the duckjump, that sucks as well. Some competitions ban it, some don't, and since it's a part of the game, I feel that duckjumping as well as bunnyhopping should remain as it is.

#10

May 2, 2008 at 03:16 PM CDT

jlake02
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Posts: 2820
Location: Los Angeles

Team GM Team GM

Personally I don't like CS:S bunnyhopping because I think it destroys the integrity of the game. (Thus the reason I allowed the video.)

However, we just play the game, we don't make the rules. We'll be happy to exploit these things along with the other 5 squads.

Join the RAK movement!
http://lacomplexity.thecgs.com/Random_Ac...

#11

May 2, 2008 at 03:24 PM CDT

Mikey-
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Posts: 1586
Location: De_Miami

It's a clever use of game mechanics.

#terminaL S11-O Champs
MIKEY NUNEZZZZZ

#12

May 2, 2008 at 03:25 PM CDT

Styro
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Posts: 75
Location: Torrance

Are you serious?

First of all your video does not show bunny hopping as its known in competitive play. Your first one from outside t spawn to b shows you jump off of someones head, which is a glitch and launches you very far (rarely ever used in competitive play it usually takes more time to boost up and do it rather than just running). Your second clip from outside b to a is you noclipping... YOUR NOCLIPPING TRYING TO PROVE HOW BUNNYHOP IS A CHEAT? Spawn to cat and spawn to a, again on someones head, never used it competitive play, uses way more time to boost than to just run or normal bunnyhop. Nuke upper to mini, valid bunnyhop, however your showing an example with major slopes involved that increase speed, also you fail to mention how much noise you make by jumping on the roof that grabs everyones attention. Nuke to yellow..... one, you can jump up to yellow by yourself normally and not waste time boosting, two thats a normal slope bunnyhop and again it makes tons of noise where if anyone is playing by mini can call it for outer, that hop is almost useless unless they have good smokes, or no one plays mini and calls it. Spawn to ramp... again waste 5 seconds boosting so you can get to your spot at roughly the same time as you would by running, and also slow down the guy who boosts to his spot by about 15 seconds.. yep.. thats used all the time.. oh, you also have to tell all of your teammates to move out of the way and waste time so you can get to your spot at the same time you would normally

If you dont agree with bunnyhopping, then present a valid argument because this is definitely not one. I would say the consensus among the professional players is that bunnyhopping should remain legal, the only players that have a problem with it are the guys who switched over from 1.6 and either havent learned how to do it (very easy to do... takes maybe a week to get it down) or want to try to get an advantage over most of the guys who do use it by removing a weapon from their arsenal.

Next time you make a video like this, go download some demos on gotfrag and show examples of it being used it competitive play, then you might have a valid argument. This article is ridiculous.

Last modified on 5/2/2008 at 3:44 pm EST
#MMArts

#13

May 2, 2008 at 03:25 PM CDT

Spikey00
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Posts: 2346
Location: Calgary

Kill the bhop, and more players will hate the CGS. That's the main point.

We may all blame the bhop on the developers and Valve, for being unfixed during a timeline of 7+ years.

Proud to be Chinese.
2008 Olympics!

#14

May 2, 2008 at 03:29 PM CDT

Grt
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Posts: 271
Location:

Pro Gamer Pro Gamer

alot of that video isnt a fair assessment. Ur using a speed boost while jumping off someones head to make the bunnyhopping faster. The only part of that video where u can use that and be effective is jumping from t roof to yellow to outside to ladder. The rest is just not gonna fly in a match, it takes a few seconds to get on the guys head and shoot and run off and do all that, by that time it wouldnt make a difference. If you made a video of bunnyhopping from t spawn to B and to long a the regular way people would use in a match then this video would be alot better

#15

May 2, 2008 at 03:29 PM CDT

Grt
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Posts: 271
Location:

Pro Gamer Pro Gamer

btw i hate bunnyhopping in matches but i dont see it going anywhere soon

#16

May 2, 2008 at 03:30 PM CDT

Grt
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Posts: 271
Location:

Pro Gamer Pro Gamer

damn styro beat me to it

#17

May 2, 2008 at 03:39 PM CDT

ciaiei
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Posts: 979
Location: Helsinki

imo, bunnyjumping in source is a big problem just as silentrunning (duck running or whatever you want to call it). It's a bug but it's also a part of the game... just look at WCG last year and this year...

Are you shut-the-f***ing-up yet? -djWHEAT
coL fan since 2005

#18

May 2, 2008 at 03:49 PM CDT

D-Loc_-
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Posts: 2099
Location: SoCal

i love bunny hoping but i cant get used to having jump bound to mouse wheel so i rarely use it.

http://www.team3xb.com #D-Loc #3XB

#19

May 2, 2008 at 03:49 PM CDT

Doughchunk
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Posts: 106
Location: Buffalo

no clip ftl. fail

#20

May 2, 2008 at 03:52 PM CDT

3Djuan
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Posts: 115
Location: Hales Corners

Pro Gamer Pro Gamer

Agreed, although the video is a bit deceiving, it should be banned. A lot of scrims and matches are coming down to who can exploit the exploit the most, rather than playing the game how it's meant to be played.

http://www.juansource.com

#21

May 2, 2008 at 03:53 PM CDT

sMont916
shieldshieldshieldshield

Posts: 2409
Location: Grass Valley

yeah i have stopped bunny hopping because of the unfair advantage. It's a lot funner when everyone has the same advantage

#exigence

#22

May 2, 2008 at 03:54 PM CDT

Budgen
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Posts: 4
Location: menifee

I agree with styro, if u want to make a valid arguement you need to actually bring in good bhoping that was in competative play, not just a server you went into and got a bad bhoper do boost him to prove what you want, get some solid proof plz

#23

May 2, 2008 at 03:58 PM CDT

drago_shinigami
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Posts: 900
Location:

but the fact is that you can learn how to BH so that makes it fair game. plus if you know an enemy is capable of BH that is to your advantage where you can counter with a flash or something of that kind. Futhermore much of the time you don't see that many people BH in matches because the risk of messing up outweighs the rewards.

Last modified on 5/2/2008 at 3:59 pm EST

#24

May 2, 2008 at 04:07 PM CDT

j1nkz
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Posts: 838
Location:

Im a pretty decent bunnyhopper and i think it should be banned in matches because sometimes im in upper like at bombspot on nuke and there not even up the ladder yet... Ask buster =D!.



#25

May 2, 2008 at 04:14 PM CDT

GrawP-
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Posts: 537
Location: Gto

he used nolcip, so dont wine

Last modified on 5/2/2008 at 4:14 pm EST

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