
A Balanced Act
Written By: Donald "GTDon" Gaetke
Greetings ladies and gents of Forza2, and CGS fans everywhere! VVV GTDon here, that’s right as you can see, a major “trade” has occurred in the club scene, no longer am I with TDR. TDR has merged into VVV for reasons mentioned on various forums that I wouldn’t bother you here with. It’s all-good though, and both clubs are looking forward to this high-powered union.

To a degree all of these “myths” turned out to be somewhat true from the perspective of the person or persons who said them. Forza2 when used the same way as PGR4, is nearly the same type of gaming competition. True, the veteran PGR4 drivers were preferred in the draft over unknown but probably more skilled Forza2 drivers. PGR4 veterans from every CGS team have quickly learned that they do need more practice with Forza2. The Forza2 drivers even while operating under PGR4 type rules have generally showed their advantage and superiority over the less experienced PGR4 veteran drivers several times during the draft, and after.
What does all this mean then? Several things. It means that though there are arguable differences to point out, the CGS competition format has kept the playing field as level and even as possible during this transition from PGR4 to FM2. This key point is all that really matters for the moment. Another scenario could have easily resulted in less parity, and as a result a weak fan base. The powers that be knew that those well-known veterans of the previous racing game (PGR4) might be hard pressed to stay on top when faced against a new crop of hardcore drivers from an entirely different racing game. Rather than play into the hands of the side that would have the greater experience and skill, the format would be the needed equalizer to keep the established franchise players near the top.

Will CGS allow a more refined more real-like racing competition in future Forza2 races as many in the Forza camp would like to see? Not likely. There is no marketing incentive to do so. They know that people often go to races or watch racing for one reason, seeing a horrific crash. CGS has capitalized on this well-known sensation by encouraging foul driving tactics, and strategic crashing. Perverse though it may sound, in the virtual racing world no one dies, so there is no harm done while at the same time capturing that same sense of dreaded attraction and excitement, when things go terribly wrong.
What does this mean for the average fan? Well, spectacular hair razing crashes, and unpredictable results for the most part, with some good driving in-between.
If you are one of the tens of thousands of Forza fanatics who seek a format modeled more like that of real racing with strict rules, and officiating, better stick with your local club, or organizations like www.IFCAracing.com to get your fix, and leave the rough stuff to the pros.
Yours in Forza,
VVV GTDon















































